Available for work

Andrew M.

Full-stack engineer. Roblox systems on the side.

Third-year computer science student in the UK. Eight months of industry experience putting AI into software that was already shipping, and a habit of writing server-authoritative gameplay systems for Roblox in my own time.

  1. AI full-stack engineer · Industry

    Before

    AI built into a desktop engineering tool that was already shipping. An export pipeline into a solver, an MCP server over its output, and a message-driven backend between Java and Python services.

  2. Technical lead, AI product · Industry

    Earlier

    Lead and primary developer on a team of four. A React and Capacitor front end over Java and Python services, live-video object recognition, and an MCP server hosting agents that could act inside the app.

  3. BSc Computer Science · Undergraduate

    Year 3

    Mostly systems and networking — how machines decide what to tell each other, and what to leave out.

  4. Roblox systems · Self-directed

    Hobby

    Visibility culling, voxel pathfinding, LLM-driven NPCs. Written to ship rather than to demo. Everything on this page comes from here.

Roblox Studio logo rendered in ASCII art

Roblox Studio